I’m not a football fan, but damn if I don’t love me some NFL SuperPro. This is one of those areas of my collection that: a. I’m hard pressed to justify to my comic collecting friends, and b. I know no one will be fighting over when I die. With that in mind, this week’s return of IT CAME FROM THE LONGBOXES features an examination of NFL SuperPro #2.
For those of you who may have forgotten or were blissfully ignorant heretofore, SuperPro is an NFL player turned sports reporter who gained Captain America like heightened strength, speed, and agility after inhaling the fumes chemicals mixed with burning film canisters from the 40′s or 50′s. Through circumstances to lengthy to explain here, he also acquires a durable and experimental football uniform. He uses these powers and the suit to fight crime. Now that you’re caught up, let’s have a look at the issue.
#2 brings our hero (Phil Grayfield) to Miami to do a piece on a community center run by a Dolphins player. The player ends up in the hospital after being shot, so naturally SuperPro has to investigate this incident. It’s at this point that he encounters a football player turned NINJA ASSASSIN named Quick Kick. Here’s the crazy part: Quick Kick was once a teammate of Grayfield/ SuperPro back in college. The guy straight-up hates our hero so the rest of the book is some sweet football player on ninja action. Throw in an illegal arms shipment and you’ve got yourself the makings of a good time.
As great as it is, the last page is what seals the deal for this issue. We see the luxury penthouse of a gangster as he menacingly previews the next issue for the reader.
Good times, good times. Seriously, every collection needs some SuperPro. Odds are pretty good that you can find it for less than cover too. It’s been relegated to quarter bins since about 1993.


Rereading it, I got a chance to see how this set up worked. The poetry of it all brings these events from the good to the great. From hearing Turpin’s struggle against Darkseid to seeing the death of Mr. Miracle and “freedom,” you couldn’t change a single word without losing something.
Riding giant grasshoppers and confronting hyper-evolved snakes that manage a department store are part of Kamandi’s everyday live. So this issue has him in space; this is the results of events last issue. K-Mand and his frequent partner in crime, Dr. Canus, are on a UFO and come into contact with a Russian Soyuz capsule. The events are interesting in and of themselve, but there’s not much happening. K-Mand meets a mutated cosmonaut, is attacked by same mutate, hears the tape of his final “human” moments, and he jets. What keeps this from being a wholly pointless issue or series is the Kirby touch. There’s a surprising hopelessness to the whole series. There’s sadness and foreboding to most issues and this one in particular as our mutate futilely attempts to reconstruct a doomsday device. Kamandi is the best dystopia in comics… ever. In addition to the theme, this is where Kirby’s art truly shines. It’s wild and weird, but unfettered by the hinderance that is the three faces of Kirby: male, female, Darkseid.
Today I randomly pulled an issue from my X-Men box. Of all the books in my collection, this is the box of which I am proudest. I’ve been building this box for the last fifteen years, and it contains the majority of the X-Men from issue 8 – issue 400. At last count, I’m missing about 15 issues in that range. Most of the issues are in pretty good shape. Mostly they run VG – F. Since it’s so integral to my collection, it seemed fitting that this box be part of the inaugural post.
than most any other artists’. His faces are expressive and varied. The eyebrows he gave Prof. X are to be envied and are the stuff of legend. He’s just the bee’s knees for me. Byrne’s epic run as artist on the title is very much informed by what Cockrum set as the look of the new X-Men. It isn’t until Byrne leaves the title that you can see a big distinction between the two artists.